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Originally Posted by dragontail
Yeah i figured that much out aswell but here's the question, why did they use german and russian languages in bof5??? somehow it seems to be connected with the second world war....well to me it does (it was just a thought)
what i figured out aswell that Odjn means number one in russian and Chetyr number four....but what about number 2 and 3??? after looking up on all of this there are so many questions that i have inside my mind now....
Well, i guess what i say is not really that of importance..i just like to write what i think, that's all :P
Well, the German language tends to be thought of as "cool" by Japanese (along with French and English), as for the Russian bit, what I got out of it was that it was a comparison with the Soviet Union days (when Dragon Quarter was first released, it should be noted that the USSR had existed maybe a decade beforehand and was still fresh in the memories of its creators) or maybe even the Tsarist era. (I'd also say, IMHO, that quite possibly with the Regents' headquarters in particular they may have been inspired by the city of St. Petersburg, and Russia was seen as particularly exotic as well.)
Re 2--the final boss in Kokon Horay is 2 (Dva, though thanks to a mangling of transliteration this ended up as Dover in the internationalised version, do-ba may be the closest one could render "Dva" in Japanese, though).
There is no 3. :3 All numbers (including D-ratios and the names of dragons) are based on the powers of two or inverse powers of two. Yes, there are spoiler-ridden reasons for this:
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At the very end of the game, Odjn essentially admits to Ryu 1/8192 that the "dragon halves" are essentially sentient computer programs, and that Odjn had essentially been programmed (via what remained of his link with Elyon) to find Ryu to open the sky.
The powers of two come into play if you realise how modern computers work. In essence, all modern computers are based on binary code, and even stuff as varied as HTML coding for colours and "blah"-bit processors are all based on powers of two for this reason (usually in computer programming, especially assembler code, they use hexadecimal notation--base-16 numbers--as a shorthand for the binary code for a specific two-byte word length).
Hence, it'd be logical for the D-ratio to be based on inverse powers of two--and for the dragons themselves to be named for powers of two. Hence no "3" (as powers of two go 2^0=1, 2^1=2, 2^2=4, 2^3=8, and so on, yes, technically Oncotte *might* fit into this too, having a name resembling "Octo" or "eight").
And yes, I feel all of you giving me dirty looks as if to say "DAMNIT, YOU SAID THERE WOULD BE NO MATH". I never said any such thing. :3 Besides, I've been an engineering maths/computer-science student, I get it honest. :D