http://www.pixelitis.net/news/legal-...ii-psn-release
Feel free to comment on it, spread it around. Ya gotta love legal reasons stomping on the toes of RPG fans![]()
http://www.pixelitis.net/news/legal-...ii-psn-release
Feel free to comment on it, spread it around. Ya gotta love legal reasons stomping on the toes of RPG fans![]()
Oh, that's right - I completely forgot. Breath of Fire III uses the Jaws theme's melody and the Eye of the Tiger melody. I totally forgot... Eye of the Tiger is Deis' theme and Jaws is used during the battle with the Aussie porpoise and the battle on the Black Ship's deck.
Also, the bit about Bowne Global Solutions translating the game can't be part of the reason it's being held back, because if they were acquired by Liongate in 2005, that company is still letting BGS use its original name; they localized Tales of Phantasia for the GBA, released March 6th of 2006 in NA... and the company who translated it was credited as "Bowne Global Solutions."
Last edited by rotschleim; 09-04-2011 at 02:37 PM. Reason: I herped so hard I derped.
No, there is no copyrighted music in BoF3. Akari Kaida wrote music to purposely sound similar to those themes--by no means are they infringing on anyone's copyright. It's homage and nothing more.
If that posed as true, then we wouldn't have seen Breath of Fire 3 see release in the US/EU at all for the first time all those years ago. Perhaps the market on the BoF 3 series was somehow bizarely more profitable in the EU, hence the PSP PSN release, but eh, if Breath of Fire 3 gets on US PSN, then I want Bof IV on EU PSN.
If it has to be exactly the same, I can see them choosing not to re-release it. As much as I love the game, the wrong directions for pulling vinegar out of the well and crossing the desert of death infuriated me the first time through. A re-release where they fix those two wrong directions would be so much better. They could touch up some minor things like the Force Gene being overpowered too, but it's really those two wrong directions that ought to be fixed.
Also, BoF4 has perks pleasing to casual gamers that the other BoFs don't: fast-paced, easy all the way through, low encounter rate, and no parts like the aforementioned two from BoF3. Despite 3 being my favorite, 4 is the most user-friendly.
Personally, I'd rather have them put their efforts and money towards a new release than a re-release of sorts. I understand these re-releases can show them fan interest is still strong, but I wouldn't want them thinking they can just milk those and meanwhile put a new BoF on indefinite hiatus.
About the wrong directions for the desert of death, I actually misread the first time I played through. So I ended up going the right way and never noticed the problem until the 2nd time I played :P
I know this is an old topic but I figured I reply since I was part of the decision to release BoF III on PSN. I was the tester for the playtest of the game when it was a still a candidate back in 2009. I had to point out the legal issues, such as missing TM marks in all of the Capcom logos, as well as any extreme nudity (Deis's introduction scene) or violence that do not comply with the current ESRB rating. I'm unsure what exactly was the deciding factor, but things didn't look promising in my report. I'm a huge fan of the series and I feel guilty for being part of their decision against its PSN release. I constantly tell myself perhaps if I hadn't done my job properly, it might have stood a chance.![]()
Feria: thanks for giving us those details! Weird how TM marks can really make or break something. Indeed, Deis' nudity is a cause for concern, but you have to wonder how the game got a T rating for that in the first place on PS1. And what about games like FF7, which have copious amounts of swearing (and blood during that Sephiroth scene) and yet came out scott-free on PSN.
Nevertheless, you had to follow the rules to do your job, so I can't fault you for that. Even if Breath of Fire III can't come out as a PSone Classic, you have to wonder why it can't be given another chance as a PSP game. It's still available for purchase on PSN in both Japan and Europe, so it's pretty unfair.
EDIT: Feria, check your PMs.
Last edited by NukaCola; 08-09-2012 at 05:24 AM.
Like Nuka said you had a job to do and besides if you had let those things slip the lawyers would've caught it. TM marks are a big deal from what I understand of the game industry. I find odd though because if I remember from the PS1 game Dies boobies were pixilated out. Also the game is pretty tame compared to what constitutes an something above a Teen rating today.
All are lunatics, but he who can analyze his delusion is called a philosopher. ~Ambrose Bierce, Epigrams
I think that if there were missing TM logos though, that might've easily been fixed up for a release, right? I mean, it's not that hard of a thing to do.
You were just doing your job, don't worry about it! I would just think that if they were reported as being a major deal, they might have just altered some things a little though? I mean, games add censorship all the time. A more modern example comes to mind with The Joker's fatality in Mortal Kombat vs. DC Universe. Though it could be if their policy is not to edit things, then it won't go through.
I have no idea what Sony's policies are, but it seems that some stuff could have been spiffed up a little for a release.
The thing is, PSone Classics have to be submitted as-is, with no changes from the original game. Christian Svensson from Capcom specifically said that you can't pull things out or add things in and re-submit it for approval.
Hmm. Well then that'd probably be the reason why it did it, then.
Perhaps we could hope for like, an upgraded re-release then, since things would have to be changed enough for approval?